Andrew Lamb (Daffyflyer)
Artist, Co-Designer, Social Media

After far too long of studying 3d art and working as an IT Drone, Andrew is now the full time lead artist on Automation.

He’s responsible for most visual aspects of Automation, and has been dreaming about making it since he was 10. He persuaded Caswal to join in this all consuming adventure, and Automation was born.

He owns an MX5 with an evil engine (1.8L, with Cams, porting, exhaust, extractors, forged internals, ECU - 130kw approx @ 7600rpm), its a quick car around a track, but tends to require good weather, prayer and the occasional human sacrifice to convince it to start.

His boundless knowledge of car technology is matched only by his utter lack of practical skills at engine building (don’t ask!)

He is of the strong belief that coffee can indeed replace sleep, and considers Automation an experiment to confirm this theory.

He is keen on games, motorsport and trackdays, and 3D art.

With just one week of delay we come out of open beta and are ready for the main release of this big update. Below you find an overview of the main new features.

Engineering Time & Tooling Costs 

You now get feedback on how complex your designs are to engineer and how much the factory tooling would cost to set up. While it may seem like a small thing, this is a very important step towards the tycoon part. How quickly do you need to get your new designs onto the market again? Better check those quality sliders then, they might hurt.

V12 Engines 

The prestige king among engine configurations has made its way into Automation. How about a 1.0L V12 with individual throttle bodies that revs to the moon? Or more like a 16L monster that makes 400hp at 2000 RPM? Go wild with this new configuration.

Balance Changes & Pushrod Suspensions 

With the market demographics in place, a lot of exploits and balance problems have been sorted out, about 50 of them to be precise. In addition to that we now give you access to the most hypercar of suspensions: the pushrod design.

Here the list of new features waiting to be tried out in the latest public release:

Main Features

  • Added Engineering Time
  • Added Tooling Costs
  • Added V12 Engines
  • Added Pushrod Suspensions
  • All New Track Calculations
  • Added Car Bodies & Variants

Major Balance Changes

  • Revamped tire size vs. grip model and stat effects
  • Regions affect footprint, practicality, and safety %
  • Rebalanced fuel system stats
  • Rebalanced all brake related stats
  • Changed many part unlock years
  • Rebalanced utility and offroad dependencies
  • Rebalanced all car & “General” engine scenarios

Other Changes

  • Rebalanced gearbox types, gears, and gearing effects
  • Penalize very tall first gears
  • Penalize too slow acceleration
  • Rebalanced market demographics
  • Rebalanced ride height effects
  • Rebalanced solid axles
  • Rebalanced suspension effect on load
  • Rebalanced seats vs. cargo & passenger space
  • Rebalanced comfort effect of entertainment
  • Rebalanced safety packages progression
  • Engine bay squeeze factor now affects service costs
  • Changed Al engine block and head effects
  • Smoothness effect from Mg engine blocks
  • Rebalanced mid-/rear-engine cooling
  • Rebalanced economy calculations for idle RPM
  • Rebalanced offroad skidpad weight
  • Added blowoff, backfire and exhaust burble sounds
  • Added turbo sounds to test track

…plus plenty of small fixes and additions.

Enjoy the update and keep your eyes open for the soon to follow overview of what we are going to work on next.


Major Update B151001

After a bit less than two weeks in open beta with seven bugfix updates, most things have been sorted out and we are ready for the main release of this big update

Below you will find an overview of the main new features.


Buyer Demographics & Market Regions


You now get direct feedback on what your car is good and how many people can afford to buy it in 60 different demographics that all have distinctly different tastes and budgets. Optimize your cars to become the most competitive throughout the game.

A first rough implementation of three different, fictional, static markets for you to try and conquer with your designs. Every region has plenty of characteristics that influence buyer choices, even in this incomplete stage of their development.

Rear-Engined Cars

Rear-Engined Cars

Finally you can put engines on or behind the rear axle of your cars, but watch out for that massive oversteer coming your way.

V6 Turbo Engines & Plenty of Little Things

V6 Turbos

Wanted to put a twin-turbo system on your V6 designs? Now you can!

That is of course not the only changes to the game, there have been plenty of additions, just some of them are:

  • Revamped detailed stats
  • Added Convertibles
  • Added a Company Manager
  • Many new car bodies
  • Revamped economy calculations
  • Multithreaded car calculations
  • New calcs for passenger & cargo sizes
  • Much prettier Car & Engine Managers
  • …and many more things for you to discover

A big thank you to everyone who helped find and report bugs in the open beta phase of this update cycle! In the next days we will give you news on what the next subproject will include in a Little Dev Update.

Thank you for your patience and have fun with this update.

Steam Early Access

It’s been a long time coming, and ever since we were Greenlit over a year ago we’ve been working on Automation to get it to a standard where we’re happy to release it into the wilds of Steam Early Access. Now we finally have a date! Automation is coming to Steam Early Access on the 12th of March. If you’ve bought it from our website you’ll have the option to convert your existing key to a Steam key. Although we still will maintain a stand alone version for those of you who are technically (or ethically!) unable to use Steam.

Dev Updates

Here are the most recent Dev Update videos, don’t forget to subscribe to our youtube channel to get the latest and most detailed updates on what we’re working on.

The Smoking Tire Trip

We’ve also come up with what we think is a pretty cunning marketing plan for the Steam launch. Rather than waste our money on boring things like banner adverts, we’d rather pay for something that advertises Automation AND creates some cool car content.

So.. what we did was bring Matt Farah and his crew from The Smoking Tire over to New Zealand for a road trip to make some films about the excellent cars and roads we have here.

The proper films are still being edited, and won’t be out for a month or so, but you can see a few photos and a one take review of my daily driver below. There is also a (fairly NSFW) podcast with us.







Merry Christmas all!

We’ve been hard at work on the next major update and preparing for Steam release, and as such have not been very good at posting front page updates, time to catch up!

The next update is taking quite a while because it’s HUGE, big changes to how the flow of car design works, allowing for a much more logical “family” of models to be created from one car along with a bunch of other things like differentials, active suspension and a complete rework of Multiplayer with a whole range of game modes aimed at making it easier to find a game with players and give you a wide variety of challenges.

Steam integration is also happening, and the next update will launch on Steam Early Access (as well as the normal stand alone version). If you’ve already bought Automation you’ll have the option to convert it to a Steam version for free, or stick with your standalone version (no Multiplayer)

There is probably at least a month or two more work left to go in this update, and we’re grateful for your patience as we craft this game. Once we’re out on Steam we’ll finally be starting work on the Tycoon Game aspect of things, exciting times!

If you’ve not already subscribed to our youtube channel, you really should, as our producer Killrob does some very detailed updates on the latest development progress. If you’ve missed the last few ones I’ve linked them below.

Thanks for everyone’s support this year, and I look forward to delivering lots of exciting new updates to Automation next year.

Update B1418 released.

This is a small update to add a few new bodies and fixtures:


Several new Grilles
1940′s Style Sedan
2010′s Style luxury sedan and wagon
2010′s Style coupe

The ability to scroll and select fixtures

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